It Takes Two Cuckoo Clock

Screenshot past Gamepur

At that place are 25 hidden competitive minigames in It Takes Two, 2 of them in the Cuckoo Clock. They volition all exist marked with a hovering tambourine, and finding all 25 will get you lot the Minigame Megalomania achievement or trophy. Y'all can then access all of these minigames at any time from the bill of fare — the following is in order of how the games are listed in the carte du jour, slightly dissimilar from the gild in which yous observe the games. Both minigames in Cuckoo Clock are in the town that you explore in the extended Gates of Fourth dimension segment.

Bomb Run

It Takes Two Bomb Run
Screenshot by Gamepur

In the far left surface area of the boondocks, look for a giant lever; the ruby-red neon Helltower sign is a proficient point of reference. Pull the lever together, and both May and Cody volition have to parkour their way through the town with rope swinging and rail grinding to hit orange band checkpoints and extend their timer — whosever timer hits zero first will explode.

It Takes Two Bomb Run
Screenshot past Gamepur

Equus caballus Derby

It Takes Two Horse Derby
Screenshot by Gamepur

In the far back department of the town, expect for a display that depicts a equus caballus derby. Cody and May volition control the horses — hit the bound button or downward on the control stick to duck whenever depression or high obstacles are in your way. Failing to do then volition slow you lot downwards and potentially cost you lot the race.

It Takes Two Horse Derby
Screenshot by Gamepur